Linke Li
I am an independent and versatile 3D generalist and VFX artist,
specializing in industry-standard workflows for 3D modeling,
animation, visual effects, offline and real-time rendering, and
compositing.
I have a strong background in
audiovisual post-production, computer graphics, along with broad
knowledge of the audiovisual field. My work spans indie games,
2D/3D animations, and short films. I enjoy working across
different formats and pipelines, and I continuously develop my
skills by exploring new tools, techniques, and production
challenges.
2024-2026: Master's Degree in
Audiovisual Postproduction, INSA Hauts-de-France / Université
Polytechnique Hauts-de-France
2017-2021:
Bachelor's Degree in Digital Media Technology, Beijing
University of Posts and Telecommunications
Projects
3D Animations
Building Mir Space Station
This faithfully accurate animation of the Mir space
station was produced entirely by me for the Cité de
l’Espace Mir space station exhibition in Toulouse.
Following the publication of my spaceflight-related work
on YouTube, I was contacted by the institution and
commissioned to create this animation.
The 3D
modeling was carried out in Blender, based on extensive
reference imagery and technical blueprints, and the
project was rendered in Cycles using procedural materials.
REAL SPACE: Spaceflight Animations
I founded the REAL SPACE YouTube channel in 2022, focused
on creating spaceflight animation content. The channel has
since grown to over 4 million views and 22,000
subscribers.
I handle the full production
pipeline, including 3D animation and asset creation in
Blender, 2D motion graphics in After Effects, and editing
and color grading in DaVinci Resolve and Premiere Pro. All
3D models are built from real-world photographic and
blueprint references.
Stylized / Experimental 3D Animations
I have explored multiple 3D animation styles and
production approaches, expanding both my technical skill
set and visual sensibility. My work ranges from low-poly
stylized animation to realistic, documentary-oriented
animation.
My primary tool for modeling and
animation is Blender, and I also have working experience
with Maya and 3ds Max.
VFX / Compositing
L’Illusionniste double: Remake
I contributed to the compositing and created the CG
environment for a remake of
L’Illusionniste double et la Tête vivante, originally directed by Georges Méliès. This student
project was shot entirely on a soundstage using green
screen. The team used ShotGrid for project tracking, and I
developed a structured compositing workflow to improve
collaboration and shot management efficiency.
For
the CG environment, I performed retopology to create
optimized low-poly versions of scanned and sculptured
assets, and used Substance 3D Painter to produce PBR
textures for final rendering.
Sputnik (work in progress)
I used Nuke on various shots of this full CG animation, integrating fine details and enhancing the visuals with realistic smoke simulations.
Real-time / Games
Interstellar Typewriter
A mechanical typewriter simulator designed and developed
by me in Godot. Set in a mysterious, enclosed environment,
this game explores writing as a tactile, interactive
experience, featuring a fully detailed typewriter with
animated paper and mechanical components. Players can
freely explore the room and interact with surrounding
objects.
I self-taught GDScript for programming
in Godot, and used Blender for modeling and Substance 3D
Painter for all texturing work.
War Over Pacific (Prototype)
A low-poly combat flight simulator built entirely by me in Unity, with a custom-implemented aerodynamic flight model derived from real-world lift and drag equations. I also developed a custom Shader Graph–based ocean shader to achieve an animated low-poly water style optimized for real-time rendering.
Grand Prix Evolution (Game Mod)
Development of this mod began in 2020 and concluded in
2025. The project is a remastered reinterpretation of
Geoff Crammond’s Grand Prix series (1992–2002), recreated
for modern simulation platforms. I rebuilt the original
car models, remastered the textures, and learned to use a
range of isiMotor-based modding tools and the usage of
DirectX 9 shaders to integrate the content into
Automobilista and rFactor.
The mod has been
highly praised by players and is currently one of the
highest-rated vehicle mods for Automobilista and rFactor
on Overtake.gg.
VIDEO EDITING
I directed and edited several short films during my
bachelor’s studies.
In 2022, I directed and
edited a 60-minute semi-fiction, semi-documentary film about
the life of an unemployed individual during China’s
Zero-COVID policy.
I participated in the editing
of the short film Dédale (2025) using DaVinci Resolve, which
was produced by a team of over 20 students using an
industry-standard post-production workflow.
I am
also the editor and post-production supervisor for band
Aphelion’s live concert recording. I used multi-camera
editing function in Avid Media Composer.
Skills
3D Animation & Modelling
Proficient in 3D modeling (low-poly / high-poly), PBR texturing, UV editing, baking, animation and rigging, with 4 years of Blender experience and good knowledge of Maya and 3ds Max. I also have a strong understanding of core 3D computer graphics principles, which helps me quickly learn and master new tools and workflows.
VFX & Compositing
I am proficient in node-based compositing in Nuke, including 2D and 3D tracking, rotoscoping, morphing, and the integration of CG elements into live-action plates. I also have experience with camera and object tracking in SynthEyes, as well as destruction and fluid simulations in Houdini.
Game Dev / Programming
I have worked on various game projects and am comfortable with multiple scripting languages. I have a strong understanding of low-level programming concepts and game optimization techniques, and I am proficient in object-oriented programming in languages like C#.
Video Editing
I am proficient in industry-standard editing software, handling the full post-production workflow from proxy generation and multi-track editing to final delivery. I have edited short films, concert videos, trailers, as well as animated content for my YouTube channel.
Graphics Design & Motion Design
I have extensive experience using Photoshop and Affinity for 2D graphics, texturing, and photo editing.
Sound / Music
During my studies, I completed courses in digital music composition and sound editing. I have experience using various DAWs to create music, sound effects, and perform audio editing, and I have composed multiple soundtracks for short films as well as for my own YouTube videos.
Project Management
I have experience using ShotGrid to manage VFX production projects and possess a solid understanding of project management and software development principles. I have also participated in several semester-long student projects involving 20+ team members.
Language
I am comfortable working in English or French and can communicate effectively with team members.
Gallery
Below is a selection of rendered images from my various 3D projects.
Modeling: Blender & 3Ds Max Rendering: Blender Cycles
Modeling / Rendering: Blender
Modeling: Blender & Maya Texturing: Substance 3D Painter Rendering: Blender Cycles
Modeling / Rendering: Blender
Modeling: Blender & Maya 3D Scanning (Chair): RealityScan Texturing: Substance 3D Painter
Modeling: Blender & Maya
Rendering: Blender
Game assets created for the game Interstellar Typewriter (Blender, Substance 3D Painter)
Modeling: 3Ds Max (Camera Mapping) / Blender (With clothes simulation)